9/1/2023 0 Comments Subnautica vr windowWhen I have friends over, I always have the view mirrored to a projector for "party mode" - just like in the arcade - which allows spectators to enjoy the show as well. And yes of course you are right, you could just render it on a screen, in fact, if you are playing PC VR, it always renders to your monitor anyways. Apparently according to several reviews, the tracking is horrible, the headset can't be tightened properly, the choice of songs is lacking, and they don't seem to support 90 or 360 degree songs. ![]() I googled them and yeah they have an official arcade version, which are basically a HTC Vive headset with the Vive controllers. ![]() ![]() Oh, oops, sorry, I somehow misunderstood you. Then I suppose I have a rather violent play style. I lift weights, and Racket NX still is capable of making my arms sore. I enjoy the exercise, I don't do it to fit in. Who cares? What matters if it's fun or not. > I get the physical games like table tenis and beat saber, but how is this not a fad? The acceleration, the need to constantly rotate your view without moving in reality, the need to make very quick and frequent changes in direction are all very hard to tolerate. The worst I've personally tried is Half Life 2 in VR (as in, HL2 just rendering to VR without further changes), and that is indeed not a nice experience because the FPS mechanics just don't work in VR. I'd say Subnautica comes somewhere after that, being in the intermediate range. The next easiest experience is cockpit simulations. If that doesn't work something is definitely wrong. If you get sick, what I'd recommend is something like Beat Saber, where you're never moved without physically moving in reality. Well, in that case you've got to make adjustments to your setup (wrong IPD maybe?), or you could just be unlucky and get sick far too easily.Ĭonsumer VR of course involves a disconnect between what you feel and what you see, and that makes people sick when it gets bad enough, but most people can enjoy at least some VR experiences.īy my account, I've managed to spend days of real time within Subnautica exclusively in VR. The coolest application I saw for that is this model train game, you could scale down and be inside of the train, you could construct train tracks on very small orbs, etc. table tennis) but then you can enhance them since a developer has much more control to bend physics than any other engineer does in the real world. Two, you can make experiences that are as almost as good in real life (e.g. The biggest benefit that VR/AR has are two things: one, you can make virtual hardware, and in some cases that is about as good as real hardware (e.g. I sometimes muse about how to solve this but I wouldn’t know how. omnidirectional treadmills fully solved (super hard to do): I want to be able to strafe in place, jump, side jump, duck, crouch, make almost any movement in place IRL and for it to be translated to actual movement in VR. 4000x4000 per eye), it opens up applications/games that are mediocre at the moment Excellent passthrough: I want to interior design my rooms with VR Space Pirate Trainer DX: I haven’t played it yet but seems like an enhanced laser tag. Walkabout minigolf: feels like actual minigolf, except the courses are more fun. ![]() Thrill of the Fight: awesome shadowboxing on steroids workout. Now I am beating all my friends with real actual table tennis (at an amateur level). (second computer screen): I wish the Quest x4000 per eye to make this work beautifully but I suppose that will be the future.Įleven Table Tennis: I practice smashing in this game, the skill transferred.
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